ViteGame SiteStarter

vite-phaser-ts — Vite Game Template

By iwantantra

A game starter template built on Vite, Phaser, and TypeScript, providing a scene example, a static assets directory, and scripts for development, build, preview, and ESLint.

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Preview provided in the project README.

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Screenshots show visual appearance; interactive behavior may differ.

Recorded 2026-10-03View source

What stands out

A quick read of the recorded project description.

01

Uses Vite as the development and build tool, together with Phaser and TypeScript

02

Includes a HelloScene.ts scene example and a main.ts entry point, making it easy to organize code by scene

03

public/assets serves as the static assets directory, and build output goes to dist

04

Provides five npm scripts: dev, build, preview, lint, and lint-fix

05

Pull the template via npx degit without cloning the full repository history

Template Details

This is a TypeScript starter template for Phaser games that uses Vite as the development and build tool. After pulling the repository locally with degit, you can install dependencies and run it, making it suitable as an initial skeleton for a new game project.

The project structure is clear: TypeScript code lives under src, including the main.ts entry point and the scenes/HelloScene.ts scene example; public/assets is used for static assets; build output goes to dist. The README notes that the internal directory structure under src can be organized as you like, and subdirectories can also be created under public.

The template provides five scripts: npm run dev, build, preview, lint, and lint-fix, used respectively for development running, building, previewing the build output, and ESLint checking with automatic fixes. The repository uses the MIT license; the preview images in the README are example assets provided by the author, and third-party assets need to be checked separately for licensing.

ViteGame siteStarter

Is it right for your project?

Use Cases

  • Building a Phaser + TypeScript game project from scratch
  • Game prototypes that need a Vite-driven local development server and build process
  • Small game projects that want to unify code style with ESLint
  • A starter project that organizes game logic by scenes

Suitable For

  • Developers familiar with TypeScript who are preparing to build games with Phaser
  • Teams that need a lightweight game project skeleton rather than a complete game framework
  • Front-end developers who want to manage the development and build process with Vite

Getting started & customization

Use these recorded setup notes alongside the repository instructions for your chosen version.

  1. 1

    Pull the template with npx degit iwantantra/vite-phaser-ts my-game, then run npm install

  2. 2

    Use npm run dev for development, npm run build for building, and npm run preview to preview the build output

  3. 3

    Use npm run lint for code checking and npm run lint-fix for automatic fixes

  4. 4

    Place static assets in public/assets, and organize source code within src as you like

  5. 5

    Third-party assets such as the preview images in the README must be checked separately under their respective licenses

Read repository instructions

License & source material

Usage conditions & limitations

Free to use · keep license notice

This entry covers the free version of the public repository under the MIT license; the free scope is the code of that version and does not mean that external services or third-party assets are free.

Must comply with when using

  • You may use, modify, commercialize, and distribute the code of this version for free.
  • When distributing copies or substantial portions of the code, retain the original author's copyright notice and the complete MIT license notice.
  • The code is provided as is; warranties and limitations of liability are governed by the original license and applicable law.

Additional costs & items to verify

  • Demo images, fonts, icons, and other third-party assets must be checked under their respective licenses and cannot be judged solely by the code's MIT license.
  • External services such as domains, hosting, databases, payments, or AI may incur separate charges.
View Original Text Basis

Compiled by DeepSeek based on repository license and README ·2026-10-03. Results only cover the materials read; dependencies, images, fonts, and subsequent term changes are subject to their respective original texts.

Project checks & description sources

Template Information

Source platforms
GitHub
Documentation and maintenance reference score
Partly documented · 65 / 100
Technologies
Vite
Website type
Game Site · Starter
How this score is calculated

Our heuristic uses license records (up to 30), a demo link (12), a preview (10), stars (15), recorded maintenance (15), description completeness (8), feature records (5) and classification data (5). It is not a code, security or performance test, or a Google score. A link does not establish tested functionality.

What to verify for this project

Repository update recorded
2024-01-22
Screenshot last checked
2026-10-03

No demo link is recorded. Use the repository instructions to evaluate the project locally; the screenshot alone cannot establish interactive behavior.

The catalog identifies Vite as the primary stack. Check the actual dependency manifest and lockfile for versions and hosting requirements. These notes use recorded metadata, not a code audit or a deployment test.

Use a selection guide →

How this description was prepared

AI-assisted description based on catalog records and repository material. Repository authors are not automatically the reviewers of this description.

Automatically checked against source and license rules; no manual editorial review.

Inspect the recorded source material

SHA-256: 26f0fac95a61488e0b9e06c27ce8398ee6a267535772cbae1d54eb1228926774

2026-10-03T02:50:16.132Z

Source file / repository
# Vite Phaser Typescript Template

Vite + Phaser + Typescript starter template.

## Preview

![preview.jpg](preview.jpg)

## Getting Started

```bash
npx degit iwantantra/vite-phaser-ts my-game
cd my-game
npm install
```

## Available scripts

### To run the project

```bash
npm run dev
```

### To build the project

```bash
npm run build
```

### To preview the build

```bash
npm run preview
```

### To lint check your code using eslint

```bash
npm run lint
```

### To lint check and fix your code

```bash
npm run lint-fix
```

## Project structure

```
.
├── dist
├── node_modules
├── public
│    ├── assets
├── src
│   ├── scenes
│       ├── HelloScene.ts
│   ├── main.ts
├── index.html
├── package.json
```

`dist` your build will placed in this folder.\
`src` you can structure your codes and folder as you like inside this folder.\
`public` your static asset must be placed inside this folder. You can also
create new folder inside this folder.

## License

[MIT License](LICENSE.md)
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