Built with Three.js, Vite, TypeScript and GLSL
shader-template — Vite Starter Template
By rudrodip
A shader starter project template based on Three.js, Vite, TypeScript and GLSL, providing utility functions for rendering, camera, lights, post-processing and tick, and including two branch examples: main and organic.
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What stands out
A quick read of the recorded project description.
Built-in utility functions for rendering, camera, lights, effect composer, post-processing, tick and shaders
Online example links for the main and organic branches
Shader files are kept separately under src/shaders, including fragment.glsl and vertex.glsl
The README gives commands for cloning, installing dependencies, starting the development server and building
Template Details
This is a starter template for Three.js shader development. The README states that it was inspired by the shaders-crash-course repository, and that the author reimplemented it out of a preference for Vite and TypeScript. The tech stack is explicitly Three.js, Vite, TypeScript and GLSL. The project includes built-in utility functions for rendering, camera, lights, effect composer, post-processing, tick and shaders. The directory structure includes init.ts and tick-manager.ts under src/render, fragment.glsl and vertex.glsl under src/shaders, as well as app.ts, index.ts, index.html and style.css. The README provides online links for the main and organic branches, and gives steps for cloning, installing dependencies and starting the development server; the build command is bun run build. The README does not document specific Three.js or Vite versions, and does not describe performance, browser compatibility or production deployment details.
Is it right for your project?
Use Cases
- Learning the basic syntax and organization of GLSL shaders in Three.js
- Setting up a shader experiment project based on Vite and TypeScript
- Referencing the code structure of the render initialization and tick manager
- Adding custom shader effects on top of the existing utility functions
Suitable For
- Developers familiar with TypeScript who want to get started with Three.js shaders
- Front-end developers who prefer Vite over webpack
- Those who need a lightweight shader starter template for practice or prototype validation
Getting started & customization
Use these recorded setup notes alongside the repository instructions for your chosen version.
- 1
After cloning the repository, enter the shader-template directory
- 2
Use bun install to install dependencies; this can also be replaced with npm, yarn or pnpm
- 3
Use bun run dev to start the development server
- 4
Use bun run build to run the build
- 5
The README does not provide environment variables, deployment configuration or version requirements
License & source material
Usage conditions & limitations
Free to use · keep license noticeThis entry covers the free version of a public repository under the MIT license; the free scope is the code of this version and does not mean that external services or third-party assets are free.
Must comply with when using
- Free use, modification, commercial use and distribution of this version's code are allowed.
- When distributing copies or substantial portions of the code, the original author's copyright notice and the complete MIT license notice must retain.
- The code is provided as is; warranties and limitations of liability are governed by the original license and applicable law.
Additional costs & items to verify
- Demo images, fonts, icons and other third-party assets must be checked against their respective licenses and cannot be judged solely by the code's MIT license.
- External services such as domains, hosting, databases, payments or AI may incur separate charges.
View Original Text Basis
https://github.com/rudrodip/shader-template/blob/main/LICENSE.mdhttps://github.com/rudrodip/shader-template/blob/main/README.mdPermission is hereby granted, free of charge
Original License Text
Compiled by DeepSeek based on repository license and README ·2026-10-15. Results only cover the materials read; dependencies, images, fonts, and subsequent term changes are subject to their respective original texts.
Project checks & description sources
Template Information
- Source platforms
- GitHub
- Documentation and maintenance reference score
- Partly documented · 65 / 100
- Technologies
- Vite
- Website type
- Starter
How this score is calculated
Our heuristic uses license records (up to 30), a demo link (12), a preview (10), stars (15), recorded maintenance (15), description completeness (8), feature records (5) and classification data (5). It is not a code, security or performance test, or a Google score. A link does not establish tested functionality.
What to verify for this project
- Repository update recorded
- 2024-07-10
- Screenshot last checked
- 2026-10-16
A demo link is listed. Check it with your own content and viewport sizes; its presence does not confirm that forms, authentication or payments work.
The catalog identifies Vite as the primary stack. Check the actual dependency manifest and lockfile for versions and hosting requirements. These notes use recorded metadata, not a code audit or a deployment test.
Use a selection guide →How this description was prepared
AI-assisted description based on catalog records and repository material. Repository authors are not automatically the reviewers of this description.
Review declaration: codex-user-requested-batch-review-20261017 · 2026-10-16
Inspect the recorded source material
SHA-256: 70cd7b3b2c4c6dd3d1e423416299bf7c00f004b34d404ec3f131f8eaff29cec2
2026-10-15T06:29:53.460Z
Source file / repository# Three.js Shader Starter Simple starter project for three.js with shaders. Inspired from: [shaders-crash-course](https://github.com/visionary-3d/shaders-crash-course)  branch `main`: [live link](https://threejs-shaders-template.vercel.app) branch `organic`: [live link](https://shader-animation.vercel.app) ## Tech Stack - Three.js - Vite - TypeScript - GLSL > This project includes utility functions for rendering, camera, light, effect composer, post-processing, tick, and shaders. ## Getting Started > ![IMPORTANT] > You can use your favorite package manager instead of `bun`. Just replace `bun` with `npm` or `yarn` or `pnpm` or any other package manager. ```bash # Clone the repository git clone https://github.com/rudrodip/shader-template.git # Change the directory cd shader-template # Install dependencies bun install # Start the development server bun run dev ``` ## Build ```bash bun run build ``` ## Folder Structure ```bash ├── src │ ├── render │ │ ├── init.ts │ │ └── tick-manager.ts │ ├── shaders │ │ ├── fragment.glsl │ │ └── vertex.glsl │ ├── app.ts │ ├── index.ts │ ├── index.html │ ├── style.css ``` ## License This project is licensed under the MIT License - see the [LICENSE](./LICENSE.md) file for details. ## Acknowledgements This project is inspired by [shaders-crash-course](https://github.com/visionary-3d/shaders-crash-course) repository. I am personally not a big fan of webpack, so I decided to create a similar project with Vite. And I prefer TypeScript over JavaScript.
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