ViteStarter

shader-template — Vite Starter Template

By rudrodip

A shader starter project template based on Three.js, Vite, TypeScript and GLSL, providing utility functions for rendering, camera, lights, post-processing and tick, and including two branch examples: main and organic.

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Recorded 2026-10-16View source

What stands out

A quick read of the recorded project description.

01

Built with Three.js, Vite, TypeScript and GLSL

02

Built-in utility functions for rendering, camera, lights, effect composer, post-processing, tick and shaders

03

Online example links for the main and organic branches

04

Shader files are kept separately under src/shaders, including fragment.glsl and vertex.glsl

05

The README gives commands for cloning, installing dependencies, starting the development server and building

Template Details

This is a starter template for Three.js shader development. The README states that it was inspired by the shaders-crash-course repository, and that the author reimplemented it out of a preference for Vite and TypeScript. The tech stack is explicitly Three.js, Vite, TypeScript and GLSL. The project includes built-in utility functions for rendering, camera, lights, effect composer, post-processing, tick and shaders. The directory structure includes init.ts and tick-manager.ts under src/render, fragment.glsl and vertex.glsl under src/shaders, as well as app.ts, index.ts, index.html and style.css. The README provides online links for the main and organic branches, and gives steps for cloning, installing dependencies and starting the development server; the build command is bun run build. The README does not document specific Three.js or Vite versions, and does not describe performance, browser compatibility or production deployment details.

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Is it right for your project?

Use Cases

  • Learning the basic syntax and organization of GLSL shaders in Three.js
  • Setting up a shader experiment project based on Vite and TypeScript
  • Referencing the code structure of the render initialization and tick manager
  • Adding custom shader effects on top of the existing utility functions

Suitable For

  • Developers familiar with TypeScript who want to get started with Three.js shaders
  • Front-end developers who prefer Vite over webpack
  • Those who need a lightweight shader starter template for practice or prototype validation

Getting started & customization

Use these recorded setup notes alongside the repository instructions for your chosen version.

  1. 1

    After cloning the repository, enter the shader-template directory

  2. 2

    Use bun install to install dependencies; this can also be replaced with npm, yarn or pnpm

  3. 3

    Use bun run dev to start the development server

  4. 4

    Use bun run build to run the build

  5. 5

    The README does not provide environment variables, deployment configuration or version requirements

Read repository instructions

License & source material

Usage conditions & limitations

Free to use · keep license notice

This entry covers the free version of a public repository under the MIT license; the free scope is the code of this version and does not mean that external services or third-party assets are free.

Must comply with when using

  • Free use, modification, commercial use and distribution of this version's code are allowed.
  • When distributing copies or substantial portions of the code, the original author's copyright notice and the complete MIT license notice must retain.
  • The code is provided as is; warranties and limitations of liability are governed by the original license and applicable law.

Additional costs & items to verify

  • Demo images, fonts, icons and other third-party assets must be checked against their respective licenses and cannot be judged solely by the code's MIT license.
  • External services such as domains, hosting, databases, payments or AI may incur separate charges.
View Original Text Basis

Compiled by DeepSeek based on repository license and README ·2026-10-15. Results only cover the materials read; dependencies, images, fonts, and subsequent term changes are subject to their respective original texts.

Project checks & description sources

Template Information

Source platforms
GitHub
Documentation and maintenance reference score
Partly documented · 65 / 100
Technologies
Vite
Website type
Starter
How this score is calculated

Our heuristic uses license records (up to 30), a demo link (12), a preview (10), stars (15), recorded maintenance (15), description completeness (8), feature records (5) and classification data (5). It is not a code, security or performance test, or a Google score. A link does not establish tested functionality.

What to verify for this project

Repository update recorded
2024-07-10
Screenshot last checked
2026-10-16

A demo link is listed. Check it with your own content and viewport sizes; its presence does not confirm that forms, authentication or payments work.

The catalog identifies Vite as the primary stack. Check the actual dependency manifest and lockfile for versions and hosting requirements. These notes use recorded metadata, not a code audit or a deployment test.

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How this description was prepared

AI-assisted description based on catalog records and repository material. Repository authors are not automatically the reviewers of this description.

Review declaration: codex-user-requested-batch-review-20261017 · 2026-10-16

Inspect the recorded source material

SHA-256: 70cd7b3b2c4c6dd3d1e423416299bf7c00f004b34d404ec3f131f8eaff29cec2

2026-10-15T06:29:53.460Z

Source file / repository
# Three.js Shader Starter

Simple starter project for three.js with shaders.

Inspired from: [shaders-crash-course](https://github.com/visionary-3d/shaders-crash-course)

![demo](.github/assets/og.png)

branch `main`: [live link](https://threejs-shaders-template.vercel.app)

branch `organic`: [live link](https://shader-animation.vercel.app)

## Tech Stack

- Three.js
- Vite
- TypeScript
- GLSL

> This project includes utility functions for rendering, camera, light, effect composer, post-processing, tick, and shaders.

## Getting Started

> ![IMPORTANT]
> You can use your favorite package manager instead of `bun`. Just replace `bun` with `npm` or `yarn` or `pnpm` or any other package manager.

```bash
# Clone the repository
git clone https://github.com/rudrodip/shader-template.git

# Change the directory
cd shader-template

# Install dependencies
bun install

# Start the development server
bun run dev
```

## Build

```bash
bun run build
```

## Folder Structure

```bash
├── src
│   ├── render
│   │   ├── init.ts
│   │   └── tick-manager.ts
│   ├── shaders
│   │   ├── fragment.glsl
│   │   └── vertex.glsl
│   ├── app.ts
│   ├── index.ts
│   ├── index.html
│   ├── style.css
```

## License

This project is licensed under the MIT License - see the [LICENSE](./LICENSE.md) file for details.

## Acknowledgements

This project is inspired by [shaders-crash-course](https://github.com/visionary-3d/shaders-crash-course) repository.

I am personally not a big fan of webpack, so I decided to create a similar project with Vite. And I prefer TypeScript over JavaScript.
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